



_04
Tabletop
How aware are parents of the effects of screen time on children aged 0 to 6, and what shapes their decisions?
- type
- case
- _04 of _04
- includes
- briefing · process · result
in stock from february 2027
product details
An in-depth UX research assignment on screen use in children aged 0 to 6, and the parents deciding how much of it they get.
process
result
We presented the research as a board game, one of the few screen-free things families still play together. Setting up, choosing characters, playing and counting scores each map to a phase of the research. Full case study on Behance.


















