_04

Tabletop

How aware are parents of the effects of screen time on children aged 0 to 6, and what shapes their decisions?

type
  • ux research
case
_04 of _04
includes
briefing · process · result
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in stock from february 2027

product details

An in-depth UX research assignment on screen use in children aged 0 to 6, and the parents deciding how much of it they get.

process

  • We scoped the problem with an Ishikawa diagram, issue tree, assumption matrix and scoping canvas, then moved through secondary research (user groups, nerd-noob analysis, ecosystem mapping) to primary research: interviews, an online survey and a cultural probe box.

  • Here I realised how I actually really enjoy doing primary research, interviewing others sounded quite scary and intimidating but looking back

result

We presented the research as a board game, one of the few screen-free things families still play together. Setting up, choosing characters, playing and counting scores each map to a phase of the research. Full case study on Behance.

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